Server scripting in Luau
Clean, typed, modular server code your team can read and extend. Game loops, round systems, economy and inventory logic, all validated on the server.
Build worlds that stay online.
I'm Cyrus Kong, a Roblox server developer based in Singapore. I write the backend that keeps your experience fast, fair and saving every player's progress, from the first 10 players to the next 10,000.
The parts players never see, done properly: saving, security, scaling and speed.
Clean, typed, modular server code your team can read and extend. Game loops, round systems, economy and inventory logic, all validated on the server.
DataStore systems with session locking and retries, so progress is never lost or duplicated.
Server-side checks for speed, teleport and remote abuse that stop cheaters without punishing laggy players.
Lobbies, parties, reserved servers and cross-server messaging with TeleportService and MessagingService.
Find the scripts eating your server heartbeat, cut network traffic and keep frame time steady at full capacity.
Fixed prices for clear scopes. Every project starts with a free 20-minute call to agree on exactly what's included.
For live games with bugs, lag or data problems.
One complete backend system built from scratch.
A full experience, map to backend.
Prices are in Singapore dollars (SGD). Payment is 50% up front and 50% on delivery, with milestone payments available for larger builds. Robux payment can be discussed.
Start with a new world, or give your existing game the server it needs.
A complete, publish-ready experience designed around your idea and your audience.
Backend architecture for games that are growing, or about to.
We talk through your game, goals and budget.
You get a written scope, price and timeline.
Regular test builds you can play and comment on.
Handover, documentation and post-launch fixes.
Tell me what you're building. You'll get a reply within 1–2 working days.